Unit 6 is a turning point in the CMU CS Academy curriculum. It shifts from static drawings to . Mastering 6.3.5 proves you can handle multiple variables changing at once—a fundamental skill for game development and advanced simulation.
You must write conditional statements ( if/elif/else ) to check if an object has hit a boundary or completed a cycle, then reverse its direction or reset its position. Step-by-Step Breakdown for "Continuous Cartwheels"
Ensure your stick person group and a counter (like cartwheelCounter ) are defined outside the onStep function. 6.3.5 Cmu Cs Academy
If you are moving a complex character, ensure all parts are in a single Group . If you only move one part, the stick figure will "fall apart" as it moves. Why This Lesson Matters
Using centerX , centerY , and rotateAngle within a repeating loop. Unit 6 is a turning point in the CMU CS Academy curriculum
If you're stuck, the Documentation - CMU CS Academy provides syntax reminders for every shape and property.
Example: if (icon.right >= 400 or icon.left <= 0): icon.dx *= -1 . You must write conditional statements ( if/elif/else )
In the "Continuous Cartwheels" version (6.3.5), the objective is to make a stick person move horizontally while rotating.
Successfully animate a group of shapes (like a stick figure or a "DVD" icon) so they move across the canvas while rotating or bouncing off edges.
To make an object bounce, you must check its edges against the canvas width/height.