Autosplitter+games+github+2021 __exclusive__ May 2026

As Hades dominated the speedrunning scene in 2021, its GitHub-hosted autosplitter became one of the most refined tools in the community. It accurately filtered out "In-Game Time" (IGT) by pausing during screen transitions and menu dialogues, ensuring a fair playing field across different hardware.

An autosplitter is a script (usually written in ASL or C#) that hooks into a game's memory. Instead of relying on a human to press a button, the script watches for specific memory values to change—such as a loading screen starting, a boss’s health hitting zero, or a level ID changing. autosplitter+games+github+2021

Released in May 2021, this title saw a rapid development cycle on GitHub. Within weeks, developers created scripts that could track inventory management and cutscene skips, which are notoriously difficult to time manually. As Hades dominated the speedrunning scene in 2021,

When a game like Cyberpunk 2077 or Elden Ring (pre-launch hype in 2021) receives a patch, memory addresses change. A community developer can submit a "Pull Request" on GitHub, updating the script for everyone instantly. Instead of relying on a human to press

The transition to hosting these tools on GitHub wasn't just about storage; it was about .

The Rise of the Machine: How GitHub-Hosted Autosplitters Defined Speedrunning in 2021