Fakebots Samp «Top»
Fakebots are a "necessary evil" for many new SA-MP projects aiming to break into the competitive server market. When used as a tool for and initial growth , they are incredibly effective. However, they should never be a permanent replacement for a genuine, active community.
SA-MP has a native NPC system (added in version 0.3). You record a path using the /vrecord command and play it back using a script. Native support, no extra plugins needed.
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Show a higher number of "online players" on server browsers (like Hosted or Internet tabs).
Unlike standard NPCs that follow static paths, advanced fakebots can: Fakebots are a "necessary evil" for many new
Label bots clearly or admit they are used for atmosphere. Nothing kills a server faster than a player realizing everyone they’re talking to is a script.
Bots take up actual player slots and consume server resources (memory/CPU). 2. Advanced Plugins (e.g., FCNPC) SA-MP has a native NPC system (added in version 0
Never let bots outweigh real players by more than 2:1. If you have 20 bots and only 2 real players, the server will feel "fake."
If your script doesn't handle NPC IDs correctly, bots might trigger anti-cheat systems, leading to endless kick loops.
Bots can shoot, jump, crouch, and use sophisticated pathfinding.