Unreal Engine sample projects
- - ----------- - -
using C++ and Blueprint
developed for prototyping and reference

all projects are free to try and Please send me feedback..

Active Stage Items

- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only

Using:
collision detection, widgets, material parameters, timeline component, blueprint functions

kernel os 1809 13 exclusive kernel os 1809 13 exclusive

In technical circles, "13" usually refers to a specific build iteration or a specialized set of registry and kernel patches. When labeled as "Exclusive," it typically implies:

These builds often remove Windows Update and Windows Defender to save resources, leaving the system vulnerable if not behind a robust hardware firewall.

By stripping the kernel down to its bare essentials, the delay between a physical click and an on-screen action is minimized.

Using a "Kernel OS 1809 13 Exclusive" setup isn't for everyone. There are significant risks to consider:

Blueprint and C++

- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint

Using:
C++ : TFieldIterator, FindPropertyByName, ContainerPtrToValuePtr, SpotLightComponent, TextRenderComponent
Blueprint: TextRender, SpotLight

kernel os 1809 13 exclusive kernel os 1809 13 exclusive kernel os 1809 13 exclusive

Kernel Os 1809 13 Exclusive [repack] -

In technical circles, "13" usually refers to a specific build iteration or a specialized set of registry and kernel patches. When labeled as "Exclusive," it typically implies:

These builds often remove Windows Update and Windows Defender to save resources, leaving the system vulnerable if not behind a robust hardware firewall. kernel os 1809 13 exclusive

By stripping the kernel down to its bare essentials, the delay between a physical click and an on-screen action is minimized. In technical circles, "13" usually refers to a

Using a "Kernel OS 1809 13 Exclusive" setup isn't for everyone. There are significant risks to consider: In technical circles

Spawn Geos

- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only

Using:
RandomPointInBoundingBox, SpawnActor, Collision detection

kernel os 1809 13 exclusive kernel os 1809 13 exclusive
GameMode Advantage

- Communication with GameMode for data flow control between independent stage objects
- Blueprint only

Using:
Widget, Font Material, GameMode, Collision detection

kernel os 1809 13 exclusive kernel os 1809 13 exclusive kernel os 1809 13 exclusive
AI and Blueprint

- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only

Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection

kernel os 1809 13 exclusive
Drag and Drop

- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only

Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling

kernel os 1809 13 exclusive kernel os 1809 13 exclusive kernel os 1809 13 exclusive