Multiscatter 1.097 Fixed Guide

This update introduced several workflow improvements that streamlined the scattering process:

: Capable of generating hundreds of millions of objects and billions of polygons right before rendering, significantly reducing HDD space requirements (e.g., a scene with 500,000 objects can take as little as 250Kb). multiscatter 1.097

To begin scattering, simply create a MultiScatter object in your scene. If a surface is selected during creation, it is automatically assigned as the distribution area. From the panel, you can add source objects (the models you want to scatter) and refine their density and randomness. It is highly recommended to place your original source objects on a hidden layer to keep the workspace organized. significantly reducing HDD space requirements (e.g.