The "real" problem isn't the list of chores; it’s the social friction and accountability. A winning design focuses on "gamification" or "nudges" rather than just a digital to-do list. Q3: Improve the experience of an airport security line.
Sketch the critical path. If you are in a live interview, use a digital whiteboard or physical paper. Focus on the user flow: The "real" problem isn't the list of chores;
Never start drawing immediately. Ask questions to narrow the problem space. or brand awareness?
What is the business objective? Is it engagement, revenue, or brand awareness? The "real" problem isn't the list of chores;