Steamapi | Writeminidump Portable
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { if (!IsDebuggerPresent()) { _set_se_translator(MiniDumpFunction); } try { return RealMain(); // Your actual game loop } catch(...) { return -1; } } Use code with caution. Key Considerations and Limitations
The Win32 structured exception code (e.g., 0xC0000005 for Access Violation). pvExceptionInfo void* SteamAPI WriteMiniDump
googlesource.com/breakpad/breakpad">Google Breakpad for 64-bit support? int APIENTRY WinMain(HINSTANCE hInstance
A custom ID to track which version of your game submitted the crash. How to Implement Steam Error Reporting } try { return RealMain()