State of the art timing analysis
with industry-hardened methods and tools.
...with industry-hardened methods and tools. T1 empowers and enables. T1 is the most frequently deployed timing tool in the automotive industry , being used for many years in hundreds of mass-production projects.
As a worldwide premiere, the ISO 26262 ASIL‑D certified T1-TARGET-SW allows safe instrumentation based timing analysis and timing supervision. In the car. In mass-production.
T1.timing comes with two extension options. Add-on product T1.streaming provides the possibility to stream trace data continuously — over seconds, minutes, hours or even days. Add-on product T1.posix supports POSIX operating systems such as Linux or QNX.
T1.timing comes with a modular concept and several plug-ins which are described in the following. Plug-ins can be easily enabled or disabled at compile-time using dedicated compiler switches such as T1_DISABLE_T1_CONT. To disable T1 altogether, it is sufficient to disable compiler switch T1_ENABLE which leaves the system in a state as of before the T1 integration.
: Includes numerous new stages and visual updates to existing ones.
: Features new entrance and victory animations, custom character logos, and refreshed UI. How to Install Smash Universe (WBFS Method)
: Adds over 200 fighters with unique alternate skins and move sets.
: An application like USB Loader GX to boot the WBFS file from a USB drive. Installation Steps
Unlike many mods that focus solely on balance, Smash Universe focuses on sheer variety. Its most defining characteristic is the roster, which includes characters far beyond the Nintendo ecosystem, such as , Naruto , Ronald McDonald , SpongeBob SquarePants , and Kratos .
is a massive fan-made mod for Super Smash Bros. Brawl that transforms the original 2008 Wii title into an expansive crossover experience featuring over 200 playable characters and dozens of new stages. Built primarily using the Project M engine as a foundation, the mod aims to provide a "fun-first" casual experience rather than a strictly competitive one, often resulting in chaotic and unpredictable matchups. Key Features and Gameplay
For POSIX-based projects, see T1.posix.
: Includes numerous new stages and visual updates to existing ones.
: Features new entrance and victory animations, custom character logos, and refreshed UI. How to Install Smash Universe (WBFS Method)
: Adds over 200 fighters with unique alternate skins and move sets.
: An application like USB Loader GX to boot the WBFS file from a USB drive. Installation Steps
Unlike many mods that focus solely on balance, Smash Universe focuses on sheer variety. Its most defining characteristic is the roster, which includes characters far beyond the Nintendo ecosystem, such as , Naruto , Ronald McDonald , SpongeBob SquarePants , and Kratos .
is a massive fan-made mod for Super Smash Bros. Brawl that transforms the original 2008 Wii title into an expansive crossover experience featuring over 200 playable characters and dozens of new stages. Built primarily using the Project M engine as a foundation, the mod aims to provide a "fun-first" casual experience rather than a strictly competitive one, often resulting in chaotic and unpredictable matchups. Key Features and Gameplay
| Vendor | Operating System |
|---|---|
| Customer | Any in-house OS** |
| Customer | No OS - scheduling loop plus interrupts** |
| Elektrobit | EB tresos AutoCore OS |
| Elektrobit | EB tresos Safety OS |
| ETAS | RTA-OS |
| GLIWA | gliwOS |
| HighTec | PXROS-HR |
| Hyundai AutoEver | Mobilgene |
| KPIT Cummins | KPIT** |
| Siemens | Capital VSTAR OS |
| Micriμm | μC/OS-II** |
| Vector | MICROSAR-OS |
| Amazon Web Services | FreeRTOS** |
| WITTENSTEIN high integrity systems | SafeRTOS** |
| Qorix | Qorix Classic |
| Embedded Office | Flexible Safety RTOS |
(**) T1 OS adaptation package T1-ADAPT-OS required.
| Target Interface | Comment |
|---|---|
| CAN | Low bandwidth requirement: typically one CAN message every 1 to 10ms. The bandwidth consumed by T1 is scalable and strictly deterministic. |
| CAN FD | Low bandwidth requirement: typically one CAN message every 1 to 10ms. The bandwidth consumed by T1 is scalable and strictly deterministic. |
| Diagnostic Interface | The diagnostic interface supports ISO14229 (UDS) as well as ISO14230, both via CAN with transportation protocol ISO15765-2 (addressing modes 'normal' and 'extended'). The T1-HOST-SW connects to the Diagnostic Interface using CAN. |
| Ethernet (IP:TCP, UDP) | TCP and UDP can be used, IP-address and port can be configured. |
| FlexRay | FlexRay is supported via the diagnostic interface and a CAN bridge. |
| Serial Line | Serial communication (e.g. RS232) is often used if no other communication interfaces are present. On the PC side, an USB-to-serial adapter is necessary. |
| JTAG/DAP | Interfaces exist to well-known debug environments such as Lauterbach TRACE32, iSYSTEM winIDEA and PLS UDE. The T1 JTAG interface requires an external debugger to be connected and, for data transfer, the target is halted. TriCore processors use DAP instead of JTAG. |