Retopology is a mandatory step in the "High-to-Low" workflow. Wrapit allows artists to create low-poly cages that follow the silhouette of a ZBrush sculpt perfectly. This results in cleaner normal map bakes and better deformation during rigging. For ArchViz and Photogrammetry
Always work with a Symmetry modifier or Wrapit’s internal symmetry settings when working on characters to cut your workload in half. wrapit 3ds max
Are you working with or Photogrammetry scans ? Retopology is a mandatory step in the "High-to-Low" workflow